| 1 | 00:00:00:00 | Preset · house black · orange pin breathing | MG01: the dot. Pin follows the breathing (3.2 s cycle). |
| 2 | 00:00:10:00 | Yerevan at night · washes follow the wall, low | Pin fades out over 3 s. Washes white, max 30 %. |
| 3 | 00:00:20:06 | Clue 1 · power | Washes follow the wall. Beams: one orange hit at +0.6 s (puzzle piece 1). |
| 4 | 00:00:37:20 | Clue 2 · a home | Washes follow the wall. Beams: one orange hit at +0.6 s (puzzle piece 2). |
| 5 | 00:00:53:24 | Clue 3 · a brain | Washes follow the wall. Beams: one orange hit at +0.6 s (puzzle piece 3). |
| 6 | 00:01:08:05 | Clue 4 · a teacher | Washes follow the wall. Beams: one orange hit at +0.6 s (puzzle piece 4). |
| 7 | 00:01:19:19 | Clue 5 · everywhere | Washes follow the wall. Beams: one orange hit at +0.6 s (puzzle piece 5). |
| 8 | 00:01:30:21 | The question · blackout, orange pin 30 % | 0.5 s fade to black. Silence in the room. |
| 9 | 00:01:35:00 | BOOM · white flash, blinders, strobe 0.4 s | On the music drop at 1:35. Then the five names, one per beat. |
| 10 | 00:01:36:02 | Names · beams hit on each name | ENERGY · INFRASTRUCTURE · CHIPS · MODELS · APPLICATIONS (beat times from the music). |
| 11 | 00:01:40:20 | Montage · chase L/R on every beat | Beams white on every beat; washes alternate left/right. |
| 12 | 00:01:50:20 | Legacy & next generation · warm front wash 45–60 % | Faces on the wall: keep it soft and human. Beams almost off. |
| 13 | 00:02:06:02 | The place · orange sweep L → R with the map | Left, centre, right wash come up in turn as the map zooms to Yerevan. |
| 14 | 00:02:14:00 | The hall · washes follow the wall | Packed DigiTec hall on screen. |
| 15 | 00:02:19:00 | Packshot · orange stage | d26 logo, World's New AI Hub. Washes and beams orange, 1.5 s fade up. |
| 16 | 00:02:24:12 | Final hit · blinders + white flash | On the last orchestral hit. Then back to orange and hold. |
| 17 | 00:02:30:00 | End of film · hold the orange look | Hand over to the show lighting / walk-on. |